


however the scale is not stated on the Castle Ranveloft map inside the module so someone somehow came to the conclusion that Ravenloft was 10 feet squares but was incorrect. Vistani camp (page 120) says it is One square = 10 feet Argynvostholt maps (pages 131 and 137) say it is One square = 10 feet Abbey of Saint Markovia Ground Floor (pages 149 & 153) say it is One square = 10 feet Tsolenka Pass () say it is One square = 10 feet Amber Temple maps (pages 182 & 190) say it is One square = 10 feet Werewolf Den (page 202) say it is One square = 10 feet So every other map is correct at a 10 foot square (as published). Because of the above stated statement as well as the following. someone made a judgement call on the scaling and was wrong I would presume. Firstly the maps on roll20 are not in the published version/module.

Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one." "no adjustments are needed for strategy accuracy" discussion on why maps are 5 feet and not 10 feet. Use send to-front or to-back to align tokens on the Z-axis. To change facing, select flip-horizontal from the advanced token menu (right click on the token). That will make the PNG file size much smaller and should reduce load times significantly. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. Inkscape has Axonometric Grids built-in for making isometric perspective maps. To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis. To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.
